The function is only called on specific screens, such as boss stages, whenever the songs needed to be used in DKL2. In both DKL2 and DK元, the five songs exist at D000- DA7F in RAM. In order to load this into RAM, a function is called at 3747 (in English DKL2), 3778 (in Japanese DKL2), 378A (in International DK元), or 3619 (in Japanese DK元) to load the songs when necessary. The other five songs: Token Tango, Boss Bossanova, Klubba's Reveille, Donkey Kong Rescued, and Titular Tableau, needed to be placed in another part of DKL2's ROM - 7F54E- 7FFCD in the International version 7F54F- 7FFCE in the Japanese version (in all versions of DK元, the data is located at 70000- 70A7F).
![emuparadise donkey kong country 2 emuparadise donkey kong country 2](https://r.mprd.se/media/images/45014-Donkey_Kong_Country_2_(U)(Independent)-4-thumb.png)
Due to the way that the Game Boy's memory works, when these songs were copied into RAM, they would end up at 4000- 7FFF in RAM. In DKL2, most of the songs resided in ROM bank 1 (offsets 4000- 7FFF), but not all songs could fit into this bank due to the amount of space that they took up. These songs still exist due to the way that DKL2 handled the memory for all of the music. Unlike Rocket Run, these five do not contain pointers, so pointers must be hacked in. There are also five leftover tracks from Donkey Kong Land 2: Token Tango, Boss Bossanova (unused the first time!), Klubba's Reveille, Donkey Kong Rescued, and Titular Tableau.
More information can be found here (International version) or here (Japanese version), as well as here (International versions).įind a less confusing way to explain this.
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Though no known GameShark code exists to change the music, it is possible to hear it by hacking one of the bytes in the level headers – for example, changing offset 40118 ( 4011A in the Japanese version) from 0B to 14 will change Red Wharf's music to Rocket Run. It is not known what this music would have been used for, however, since Donkey Kong Land 3 has no equivalent of Rocket Rush.
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Oddly, he is colored purple in the GBC version, despite being colored closer to red in Donkey Kong Country 2.Įxplain how to enable these features.
Screech naturally doesn't appear in this game, so his sprites went unused here. This sprite is leftover from Donkey Kong Land 2, where he appeared in Screech's Sprint. None of Rambi's other animations are known to be present.Ī sprite for Screech. This was naturally used in Donkey Kong Land 2, but went unused in this game, as Rambi doesn't appear at all. Finally, the Krockhead Barrel was used in Krockhead Klamber in Donkey Kong Country 2, as well as in Krockhead Klamber and Fiery Furnace in Donkey Kong Land 2, but has no use in this game.Ī sprite for Rambi's charging animation. The Invincibility Barrel was used in several levels in Donkey Kong Country 2, Donkey Kong Land 2, and even Donkey Kong Country 3, but strangely went unused in this game. The Light Barrel was used in Glimmer's Galleon in Donkey Kong Land 2. The Minus Barrel was, curiously, unused in Donkey Kong Land 2 its only use was in Donkey Kong Country 2, in Haunted Hall. The X and Check Barrels were used in Target Terror in Donkey Kong Land 2 and Donkey Kong Country 2, but have no use in this game. Several barrels were leftover from Donkey Kong Land 2, but are unused in this game. Donkey Kong Land III is Rareware's only Donkey Kong game which never uses this barrel. This sprite is leftover from Donkey Kong Land 2, where it was used. While all of these screens have a cursor, they do not use this sprite instead, the cursor in these cases is actually a background tile.Ī sprite for a TNT Barrel. This may have been intended for selecting the level on the Time Attack screen, as well as yes/no or save/leave answers to Wrinkly's and Bear's questions. There is no official GBC version in International versions, although fans have made a translation patch.Įverything mentioned here is assumed to apply to both the Game Boy (International) and Game Boy Color (Japanese) versions of the game, unless stated otherwise.Ī yellow cursor sprite. The game was first released in English for the Super Game Boy, then released in Japan for the Game Boy Color with upgraded graphics. This game is based upon Donkey Kong Country 3, just as the preceding Land games were based on their Country equivalents.
![emuparadise donkey kong country 2 emuparadise donkey kong country 2](https://r.mprd.se/media/images/33505-Donkey_Kong_Country_(USA)-23.jpg)
This game has unused playable characters.ĭonkey Kong Land III is the final game in the Donkey Kong Land series. Also known as: Donkey Kong GB: Dinky Kong & Dixie Kong (JP)